Water keeps TerraBite's restoration economy alive. Bio-Reclaimers need it to produce Biomass and reduce contamination. Eco Seeders consume it for adjacent cleanup after research unlock. Even several build costs include Water upfront. This guide explains where Water comes from, where it goes, and how to avoid dry spells in Phase 1 prototype.
See the Resources overview for the full five-resource picture, or play TerraBite and scan wetland sectors while reading.
Starting Water
New worlds begin with 25 Water in stock. That is enough for one Bio-Reclaimer placement (10 Water build cost) with margin for early decisions — but not enough to ignore extraction for long. Bio-Reclaimers also consume 0.25 Water per second while operational, draining your starting pool in under two minutes without production.
Treat starting Water as a bootstrap, not a supply chain.
Where Water comes from
Water Extractor — primary source
- Build cost: 18 Materials, 12 Energy
- Production: 0.6 Water/s (36/min at level 1)
- Consumption: 0.2 Energy/s
- Valid terrain: Wetland Basin, Reclaimed Forest
- Requires: water deposit on tile
- Contamination: adds +1/s on tile
Water Extractors are the workhorse. They only build on wetland or forest tiles that show a water deposit after scanning. Scan messages on wetlands often read "Groundwater traces detected" — confirm the deposit line in the tile inspector before hauling Materials.
The +1 contamination per second is meaningful on already-toxic tiles. Pair extractors with Bio-Reclaimers nearby or accept short-term pollution for long-term water security.
Water Reservoir — supplemental storage and drip
- Build cost: 30 Materials, 18 Energy, 5 Water
- Production: 0.15 Water/s (9/min at level 1)
- Consumption: 0.08 Energy/s
- Valid terrain: Wetland Basin, Barren Wasteland, Reclaimed Forest
- Requires: no deposit (works on any valid terrain)
- Contamination: neutral
Water Reservoirs produce slowly but do not need an aquifer. Useful on revealed forest or wetland tiles without deposits, or as low-impact filler while hunting better aquifer sectors. The 5 Water build cost means you need a small stockpile before placing one.
Where Water goes
Bio-Reclaimer consumption
Bio-Reclaimers are the largest ongoing Water sink:
- Build cost: 25 Materials, 20 Energy, 10 Water
- Production: 0.35 Biomass/s
- Consumption: 0.25 Water/s, 0.3 Energy/s
- Contamination: reduces −0.5/s on tile
One Bio-Reclaimer needs 0.25 Water/s — one Water Extractor at 0.6/s feeds roughly two Bio-Reclaimers with overlap for other uses. Scale extractors before scaling reclaimers.
Eco Seeder consumption
After unlocking Ecological Seeding research (400 Data), Eco Seeders consume 0.0167 Water/s (1/60 per second) plus minor Energy. Build cost includes 15 Water upfront. Late-game restoration spreads many Seeders — aggregate Water demand adds up.
Build costs
Several structures require Water to place:
| Building | Water in build cost |
|---|---|
| Bio-Reclaimer | 10 |
| Water Reservoir | 5 |
| Eco Seeder | 15 |
Budget Water before opening the build menu on these entries.
Finding water on the map
Water deposits appear on Wetland Basin and Reclaimed Forest terrain after scanning. The tile inspector shows deposit type and remaining volume when revealed. Deposit Analysis research (180 Data, Network branch) adds quality labels to deposit readouts.
Scan priority for water-starved maps:
1. Reveal adjacent wetlands first — highest aquifer frequency in terrain generation weights. 2. Check forest sectors next — lower moisture terrain still rolls water deposits. 3. Place Water Extractor on the richest revealed aquifer before building multiple Bio-Reclaimers.
If your opening scans show only wasteland and rock, push exploration toward wetland basins before committing to restoration buildings. The Exploration guide covers scan routing.
Water planning checklist
Use this when Water net rate turns negative:
1. Check net rate — click Water in the resource bar. 2. Count Bio-Reclaimers — each needs 0.25/s; N reclaimers need ~0.25N/s production minimum. 3. Verify extractors are operational — wrong terrain or missing deposit means zero output. 4. Add a Water Extractor on the best available aquifer before adding another Bio-Reclaimer. 5. Consider Water Reservoirs only as gap-fill — they are slower than extractors on deposits.
Water and contamination
Water Extractors add contamination (+1/s). On Toxic Sector tiles (base contamination 80), stacking extractors without cleanup accelerates local pollution. Bio-Reclaimers on the same or adjacent tiles offset this — restoration and extraction should be planned together.
See the Contamination guide for per-tile thresholds and Eco Seeder adjacent effects.
Water vs Energy trade-offs
Water Extractors consume Energy (0.2/s each). A base with three extractors and two Bio-Reclaimers draws 0.85 Energy/s in consumption before counting Data Relays or Salvage Stations. Ensure Solar Array count keeps net Energy positive — details in the Energy guide.
Comparison to other strategy games
Water stress appears in wasteland builders like Endzone and hydrological games like Timberborn. TerraBite ties Water primarily to ecological restoration (Biomass, Eco Seeders) rather than population thirst. For genre comparisons, see games like Timberborn and resource management games after civilization.
Session pacing with Water
Because simulation ticks every second and autosaves every 30 seconds, Water deficits surface gradually — then suddenly when Bio-Reclaimers drain your pool. Check the resource bar at the start of each return visit: if Water net rate is negative, pause new Bio-Reclaimers until extractors stabilize production.
Upgrade Water Extractors when Material and Energy budgets allow — higher building levels multiply output using the same aquifer deposit, improving Biomass chains without hunting new wetlands immediately.
Build limitations in this version
Water cannot be traded or moved between tiles. There is no pipeline network in Phase 1 prototype — production enters a global pool like other resources. Saves are localStorage only; no cloud sync. Single-player only.
Return to the Guides hub, read the Biomass guide for Bio-Reclaimer strategy, or play TerraBite and secure an aquifer before scaling restoration.
Frequently asked questions
- How much Water do I start with?
- New worlds begin with 25 Water. Bio-Reclaimers cost 10 Water to build and consume 0.25 Water per second while running.
- Where can I build Water Extractors?
- On revealed Wetland Basin or Reclaimed Forest tiles with a water deposit. Scan wetlands early to locate aquifers.
- What is the difference between Water Extractor and Water Reservoir?
- Water Extractors need aquifer deposits but produce 0.6 Water/s. Water Reservoirs work without deposits on wetland, forest, or wasteland but produce only 0.15 Water/s.
- Why is my Water decreasing?
- Bio-Reclaimers, Eco Seeders, and some build costs consume Water. Add Water Extractors on aquifer tiles until net Water rate is positive.
- Do Water Extractors cause contamination?
- Yes. Water Extractors add +1 contamination per second on their tile. Plan Bio-Reclaimers or other cleanup nearby.